A number of games which are regarded as effective games could be considered by language educators. One of the types which is typical and popular in our modern society might be the digital games which requires the use of technology while teaching. In the article "Just Playing Games? A Look at the Use of Digital Games for Language Learning", five key elements--goals, interaction, feedback, context, and motivation, which are meaningful in language learning have been emphasized. Especially the key feature of context, it serves an effective function in language learning since authenticity is considered importantly in language teaching. Digital games could provide multi-dimension contexts which are powerful to develop communicative competences to language learners; therefore, through digital games, students can gain more opportunities to practice how to use language in a real world.
This point of view was also mentioned by Tom Chatfield in his speech Tom Chatfield: 7 Ways Games Reward the Brain. And he brought up with another important feature of games-- rewards. As Tom said, rewards encourages development. The more rewards a learner gains, the more participation he/she wants to produce. Therefore, this process becomes a circulation which encourages the learner to participate more, practice more, and receive more feedback. Through games with rewards, learners will develop clear goals in order to complete the games and gain rewards, and they will try their best during the process of games. All these will benefit the learner for better language learning.
Thanks for this good review of the articles.
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